Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Tuesday, March 27, 2012

Hunters 2 Review

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As much as I am completely and totally in love with Hunters 2, I must admit it can get pretty hard. The third story mission gave me trouble. Of course, I was splitting my strength, that was a bad idea to me in retrospect. However, it can be difficult. And I can only imagine how rough it will be on the hardest difficulty (with permanent hunter's death, no less). Other than that, my only complaint is that there are some very significant Skip if I try to move the camera quickly. Of course, the action is turn-based, so this is really a minor annoyance.

Friday, March 16, 2012

RPG – Fantasy Chronicle Review

RPG – Fantasy Chronicle Review icon

I have 15 hours of gameplay from the game for the main storyline. Runs after the credits, the game can be saved and then loaded to start a sort of epilogue to the game. Two other guard animals are now (one that is often mentioned at the end of the story) was added. Additional bosses are added. They are incredibly hard. It took me a few tries, the final act to defeat boss with my characters at around level 58. But the after-game bosses destroyed me. For most more grinding is required to complete the additional material.

Wednesday, January 18, 2012

FREE Hero Academy Review

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Robot Entertainment completely blew everyone’s minds when they recently released the universally acclaimed Orcs Must Die! The experience was something both familiar and totally new, with the developer’s own special brand of style rounding the package out nicely. Sure they’d made a couple of games before that, but this is the one that really made them a household name. And oh look at that, they’ve gone and done it again.

Monday, December 26, 2011

Kingdom Rush Review

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Love them or hate them, tower defense games are addictive and Kingdom Rush is no different. Featuring orcs, trolls, evil wizards and big white yeti-looking creatures, defending the kingdom really is a rush. Seriously, usually games start off slow and let the player get used to it. Nope, not with this one. I found myself on the brink of disaster the entire time from beginning until I set it down. Currently, I’m stuck on a level so evil I can’t wait to pick it back up after I finish writing this review.

Wednesday, November 30, 2011

Super Wars Review

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Make no error, the bulk of a player’s time with Super Wars will be expended observing an “energy” enumerate of kinds increase while tapping on icons at the base of the computer display to develop fighters and vehicles. Then watch them run to the converse edge of the area in a do-or-die try to come to the enemy’s encampment and make it not there no more. Things diverge from the anticipated norm in-between attack, when players are permitted to spend diverse assets acquired through battle to assemble and improvement structures in their groundwork which can both unlock new flats and make an armed detachment more effective.

Wednesday, November 16, 2011

RAVENMARK: Scourge of Estellion Review

RAVENMARK: Scourge of Estellion Review icon

If there is one word that explains Ravenmark perfectly, it is epic. The narrative is substantial and sweeping. The game’s elements are varied and tactically divers, offering players countless strategic options. The battle system is complex, with a depth that is often missing in most games on a mobile platform. However, this complexity isn’t so unwieldily. The game does a great job at introducing its rich battle system to players piece by piece and after a few skirmishes players will be ready to roll.

Saturday, November 5, 2011

Monster Burner Review

Monster Burner Review icon
I’m not the most important score chaser in gaming. I’m simply not competitive enough to be fussed concerning being the most effective on on-line leaderboards, I’m happy simply finishing the sport. that's till I played Monster Burner. Ubisoft’s latest foray into the iOS world is nothing wanting exceptional, pitched perfectly to stay players enjoying till their iPad runs out of power.

Wednesday, October 19, 2011

Gem Keeper Review

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Good things happen when a well-established game company like NCsoft, best known for MMORPGs, develops one thing new only for iOS. Their 1st title for the App Store, Gem Keeper, could be a jewel of an example.A genre departure for them, Gem Keeper could be a closed-track tower defense game. One that's contemporary, visually appealing and unusually action-packed.

Friday, October 14, 2011

Anthill: Tactical Trail Defense Review

Anthill: Tactical Trail Defense Review icon

It's definitely a game that does it better than any other I've seen in the App Store. Everyone can enjoy it, while strategy fans can still get your dose. Finally someone has worked a way to make the kind of real-time strategy in IOS. I am not surprised at all if Anthill: Tactical Trail Defense generates a lot of games like this, replacing the ants with several other subjects - and I'll be first in line to play them all. This game, while the indebtedness of many, is a real change in the game.

Sunday, August 14, 2011

Monster Hunter Dynamic Hunting Review

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Each monster hunter game comes down to a mixture of exploration and attack the monster, as the title suggests. In the case of dynamic monster hunters, the focus is simply to attack the monster. Each task is limited to fighting monsters, and determine the best strategy for success within the time limit. Then the grading players in the Monster Hunter customary, they can be rewarded in the form of projects, so that they can continue to upgrade weapons and armor of the future mission.

Saturday, August 13, 2011

Zen Wars Review

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Zen Wars price is essentially in its incredibly fun multiplayer mode, therefore it comes highly counseled when players will gather up a number of friends for a few retro arcade-inspired strategy gaming. however if this can be doable, then Zen Wars could be a ton of fun.

Friday, July 15, 2011

Control Craft Review

Control Craft Review icon

Generally, strategy games are arduous to suit on the smaller iOS devices, however there are a number of sorts out there whose gameplay components align significantly well with iOS bit controls; even on the smaller devices. Control Craft is an element of 1 such subset of strategy action games.