Saturday, September 1, 2012

Blast-A-Way Review

Blast-A-Way Review icon

The controller may be to deal with a challenge, but I do. Fault it in any way Involved with a touch screen, they seem like the best method of control. Players tap and hold on a block or place the target on the screen, and then release it at the desired angle. Draw a line from the robot, it moves to the right place, it can not fall off of ledges only by movement. Pulling on a piece of the plane moves to the view and drag to rotate the view outside the plane, control with pinch-zoom and two-finger swipe to the vertical height of the view. Occasionally setting to display or targeting a specific location is problematic, and I have some random errors, because making this more complex controls. But given the relative complexity of these controls, I can not fault the game too much. IT ultimately makes his job, and the controls are consistent.

Blast-A-Way has a lot of really brilliant moments, and it is raised when a puzzle comes together just perfect. Illusion Labs has a great sense of just how iOS games should, and it is. Indeed here with Blast-a-Way

Screenshots

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Blast-A-Way Review

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