Showing posts with label free to play. Show all posts
Showing posts with label free to play. Show all posts

Monday, June 11, 2012

FREE Heroes Call Review

Heroes Call Review icon

Of course, that's not to say that every so is with having to wait in the actual minutes to impress in their game on. I still think it is very neatly finished, but it will undoubtedly turn off some players. A legitimate question that I've come across is the lack of any kind of compromise with the camera zoom. It is (miss ideal for navigation, to chests easy prey, etc, all because it's so tiny) is either too close (great for detail, not so great for navigation) or too far away.

Monday, May 21, 2012

FREE The Sandbox Review

The Sandbox Review icon

I have an odd bug that would not allow me to change backgrounds come for some reason, but it does not affect the game at all. Especially critical is the handing out of the elements in the earlier stages. Deserves a lot of mana fast, but it was not long before I was just not enough of it between missions to unlock new elements essential for my development. A stand-out example in my head is so much mana needed to unlock the power (as in the current source) element, but not enough. I could not complete the level without them, I had no choice but to try to handle in the open mode, to do some random task, until I had enough.

Tuesday, March 6, 2012

FREE Requiem: Unleashed Review

Requiem: Unleashed Review icon

The unfortunate thing about all this is that nowadays there are a lot of levels, not condemned to enjoy before it's over. Five Beginner story levels and six time trial, total. It's not so bad, I think, but there are another 20 (plus bonus but there are many levels) dangled just out of reach. Granted, I'd probably complain a little less if I really cared for the time trial, but it's just not as exciting or interesting, without this constant element of danger. So in my case, I'm enjoying only five levels, before I saw everything there was to be seen.

Sunday, January 29, 2012

FREE Triple Town Review

Triple Town Review icon

"Match three" puzzle in the presentation may vary, but the reach of any genre can pick up something like that, generally divided into a comfortable groove. On the other hand, the three towns, married and urban architectural aesthetics, mechanics are relatively simple, an impressive amount of depth. The result? I've played so far this year the most addictive portable game.Oh, and bears. A large number of bears.

Wednesday, January 18, 2012

FREE Hero Academy Review

Hero Academy Review icon

Robot Entertainment completely blew everyone’s minds when they recently released the universally acclaimed Orcs Must Die! The experience was something both familiar and totally new, with the developer’s own special brand of style rounding the package out nicely. Sure they’d made a couple of games before that, but this is the one that really made them a household name. And oh look at that, they’ve gone and done it again.

Sunday, January 1, 2012

FREE Soccer Showdown Review

Soccer Showdown Review icon

The problem with most multiplayer games on iOS is that even many well-realized multiplayer components are still secondary experiences. This makes finding players extremely difficult. Soccer Showdown goes around this problem in the most obvious way: by making the multiplayer mode the core game mode. This makes it easy to find players to play with, as the only players playing are playing the multiplayer mode. See? Easy.

The game takes the most controversial way to settle soccer matches, penalty kicks, and turns the conflict into a game. Players alternate between the shooter and goal-keeper. The goal is obviously to get the ball in the goal when shooting it, and keeping the ball out when in goal. This is all done against an online opponent via Game Center matchmaking.

Monday, December 19, 2011

FREE Plan X Review

Plan X Review icon

I’ve always found the “evil genius” profession to be fascinating. The seemingly endless funds, thousands of faceless drones to do biddings, bringing all manner of ridiculous world domination plans to fruition and those glorious pseudo-60s and 70s aesthetics… If it weren’t for the sheer impossibility of it all (and the constant do-gooder thwarting) I’d say it’s the life for me.

Wednesday, November 30, 2011

FREE Lords Review

Lords Review icon

Becoming a lord for the first time paints a gigantic aim on a player’s behind, though. Within seconds (I’m not exaggerating) of purchasing my land I was criticized by no smaller diagram than five other lords, losing a good trade of gold in the process. I’ve since treated to pinpoint more of a residual, but that primary transition is fairly rough. I contact like having a small proportion minutes to arrive at grips with the modification without the threat of criticize would be a gigantic help.

Monday, October 31, 2011

Paper Zombie Halloween Review (FREE)

Paper Zombie Halloween Review icon

October and zombies. Yup. It’s concerning the maximum amount of a gimme as November and turkeys, April and rain or February and college yard depression. together such gimme, it stands to reason that the App Store gets completely flooded with zombie-themed apps and games this point of year. Paper Zombie Halloween style of falls into this class, however it’s additional of a special vacation edition of a pre-existing title than a full-fledged new unleash.