Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, September 9, 2012

Wild Blood Review

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I'm really impressed with the graphics in this game. Gameloft will make it better and better at the artwork for their games smoother and more realistic. In other games, I would occasionally see some lag and stuttering when playing, but shines through the power of the Unreal Engine in Wild Blood to minimize these things. The music and sound effects enhance the extensive experience and contribute to the world by Morgana had magic to life.

Wednesday, September 5, 2012

FREE Motor World Car Factory Review

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As with all freemium games, get some amenities at a price. There is to manage three currencies: coins, cars and land to buy donuts to feed workers and real money to buy coins and donuts as well as speed up other processes. Fortunately, because there are so many things to do at any given moment, the players are rarely feels like they are just waiting around. Plus, the other currencies will be given at a fair price. For example, the player can choose to pay for or get some free donuts by occasional nabbing criminals Where's Waldo-style.

Saturday, September 1, 2012

Bastion Review


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For those who have played Bastion, here are crucial answers to critical questions: yes, the entire contents of the original game is included in this download, including all of the music and narration, and (fortunately) there is nothing that can be unlocked by need the purchase of in-game credits. Secondly, and perhaps most importantly, the controls work and work very well. I was initially dubious. After all, this is a game originally designed for a dual-stick console like the PS3 or Xbox360. However, developer Supergiant Games crafted an original control scheme for touch screen that works elegantly. There are no virtual joystick (you can use the standard controls to this more traditional approach to change), but the player clicks on the screen to guide the child. If there is something in the destructible environment, whether enemy or inanimate object, The Kid will shoot at them, if it is within range of his weapon. Want to switch weapons? Just click on the virtual button on the side of the screen. The only control that can be used to take some time to complete, is the shield, which is available via a virtual button on the bottom of the screen. Nevertheless, the controls MILES above most action-adventure games on the iPad.

Blast-A-Way Review

Blast-A-Way Review icon

The controller may be to deal with a challenge, but I do. Fault it in any way Involved with a touch screen, they seem like the best method of control. Players tap and hold on a block or place the target on the screen, and then release it at the desired angle. Draw a line from the robot, it moves to the right place, it can not fall off of ledges only by movement. Pulling on a piece of the plane moves to the view and drag to rotate the view outside the plane, control with pinch-zoom and two-finger swipe to the vertical height of the view. Occasionally setting to display or targeting a specific location is problematic, and I have some random errors, because making this more complex controls. But given the relative complexity of these controls, I can not fault the game too much. IT ultimately makes his job, and the controls are consistent.

Monday, August 27, 2012

Farming Simulator 2012 Review

Farming Simulator 2012 Review icon

The games developer, Astragon Software is hardly a newcomer to the development of simulations, but this is their first iOS title. They have tried hard to. Financial ecosystem that is also reflected in that to create the real-life farming Players have the ability to sell crops as they choose so, and may even decide on a crop, so that the market price sit improve. Just be sure, there is still enough money in the coffers to buy from left to gas, expand buy the farmland and new equipment because they are essential to the business' survival.

Saturday, August 25, 2012

FREE One Epic Knight Review

One Epic Knight Review icon

A trend that is appearing in the games as an One Epic Knight is Temple Run will be inclined to move into running tracks in favor of just swiping between three different tracks, it's a fundamental problem with this change to avoid: it is difficult, from a side to the other to move in a fast manner. That's what the tipping in Temple Run was so good was to enable the rapid movement. I get why the Drag is becoming so popular, as it makes sense on paper, this simple gesture is more prominent than just turning. But while it is more important to the gameplay, I think it's a net negative effect.

Wednesday, July 25, 2012

Mad Cows Review



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Mad Cows is a game to add-on tries to Angry Birds formula with a main feature: turn-based online multiplayer. The gameplay is similar to Angry Birds: destroy animals start from a catapult into structures with goals. The animals are farmed in Mad Cows and destroy the objects are farmers with hats. The multiplayer brings two players on opposite sides of the card to try to alternately and to defeat each other.

Wednesday, July 18, 2012

Knights of the Round Cable Review

Knights of the Round Cable Review icon

The unlock system is very well made, in that there is a real progression curve, with upgrades and service marks (the subtle but important differences make the game-style) activated only after mission completed. While it still may be possible to just buy a way out o the progression system, it would be very time consuming in and of itself.

Monday, June 18, 2012

Catapult King Review

Catapult King Review icon
Similar to other physics destruction games, Catapult king has many different types of projectiles that the player can unleash on their goals. These recordings are not only given to the player, though, they must be earned. In each level, depending on their scores, players are awarded magic points. You can then point to this magical magical augmentations for their normal cannonball shots purchase. These upgrades will include magical shot using accurate shooting, an earthquake-inducing burst, and a lunar strike a devastating shot that meteor showers from the sky. Using these powerful shot is a lot of fun, and it's nice that they saved for and so they do not get bought, to have overused.

Monday, June 4, 2012

Air Mail Review

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Air Mail is the size of the simple fun of flying. The controls are easy to use, with several variants for expert maneuvering. The missions take a long time not to do can be repeated in kind, and, ultimately, are not very demanding, on normal difficulty, but the exploration should be the real draw. Getting to fly around the environments, unencumbered, and get to the sights, all angles and corners, which is to discover the true joy of this game. With points in the free flight mode makes it something to discover, enjoy that too goal-oriented players. There are also secret pickups to discover in the missions. The time-based challenges also serve as great ways to get to replay value. The game looks absolutely fantastic, the lighting effects available with optional flower, but it runs at a consistently high frame rate.

Monday, May 21, 2012

Sonic the Hedgehog 4 Episode II Review

Sonic the Hedgehog 4 Episode II Review icon

Early on, when I reflect on my review, I was ready to love Episode II clearly. But then the immediate death have started falling. It's not just the occasional bottomless pits in steps - these are really good enough, thanks to warning signs that indicate potential hedgehog Doom treated. No, it's moments when opening a crushing piston is to know when to blow at high speed, or there are building blocks for an aircraft through, and the only way to respond when has to die to this section, a million times before. These moments pollute the game, and they're just so frustrating because it is a sign of low-level design, rather than challenging in the context of the game itself, the game challenges the player to throw cheap needs to get drunk they are.

Monday, May 14, 2012

Mystery of the Japanese Werewolf Review

Mystery of the Japanese Werewolf Review icon

The game is a Universal app stores and supports icloud between the devices. In particular, a save slot icloud is specifically activated. Although it is not possible to copy to or from this slot, it works perfectly, at least. The game is also compatible with the Icade, including the new Icade Mobile, and is a perfect fit with the Icade and only gave the game a perfect retro feel. It's like a lost classic Game Boy games on your phone ICADE in particular.

Monday, May 7, 2012

Marvel vs. Capcom 2 Review

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The graphics are straight out of the original Dreamcast scales with little or no smoothing. In fact, the entire game from the original Dreamcast have been ported, as all the original menus and features are here, and this game is boring character deserves unlocking system in which points are used to unlock new characters and colors. The console re-releases made ​​all 56 available now.

Monday, April 30, 2012

Hambo Review

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At the end of every level players are awarded coins and a score. Coins can be used in the store to buy costumes for Hambo, new missions, solutions, and skips. The store is robust and has many items available for purchase. Players can also purchase more coins with real money or get some for free for liking the app on Facebook.

Wednesday, April 25, 2012

Planet Pete Review

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Physics and gravity-based games have been relatively common for Angry Birds. Planet Pete is a game to put a new spin on the gametype tried. This is a gravity-based puzzle and arcade game where players jump from planet to planet in order to achieve their goals.

Monday, April 23, 2012

Crow Review

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Every now and then, during a game appears that confirms that video games are just so much to be of an artistic platform as any other. Crow is one of those games. And surprisingly, Crow is a mobile game. It's hard enough for a game to distinguish itself as an art in the console and PC World, but it is even more impressive when a game is like Crow and different from all the social games and time wasters.

FREE Sketch Nation Studio Review

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The fun of Sketch Nation Studio is in creation. All the tools to make games are very easy to use. When I create my soon-to-be-masterpiece Sharktocopter, I never felt like things were getting too complex. Everything is in plain terms, as far as features and actions represented for items.

Monday, April 16, 2012

Final Space Review

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Final Space is a 3D space shooter that sees players traverse 48 levels worth of transportation tunnels and eliminate threats. While the game is undoubtedly beautiful, it also has a number of issues which impact on player enjoyment.

Saturday, April 14, 2012

Burnout CRASH! Review

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There are different varieties at any level means the game has significant replay value to play. Each mode is different and has its own unique strategy. Some modes are insanely over the top events such as tornadoes or super giant lobster monster. Each intersection is unique with its own unique traffic patterns, and building functions.

Thursday, April 12, 2012

FREE MLB At Bat 2012 Review

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Unfortunately archaic blackout restrictions still make it impossible to watch local teams, games aired during Fox Saturday blackout window, and during the Sunday night ESPN blackout window. The fox a particularly high because they watch it difficult if not impossible, the games on Saturday that they do not airing on a local market. As well, the video can be live action behind the times, usually only a few seconds in the worst case, but the delay may be larger, and sometimes it is very possible for a feed behind the live action.