The controller may
be to deal with a challenge, but I do. Fault it in any
way Involved
with a touch
screen, they seem like the best method of control. Players tap and hold on a block or place the target on the screen, and then release it at the desired angle. Draw a line from the robot, it moves to the right place, it can not fall off of ledges only by movement. Pulling on
a piece of the plane moves to the view and drag to rotate the view outside the plane, control with pinch-zoom and two-finger swipe to the vertical height of the view. Occasionally setting to display or targeting a specific location is problematic, and I have some random errors, because making this more complex controls. But
given the relative
complexity of these
controls, I can not fault the game too much. IT
ultimately makes his job, and the controls are consistent.
Blast-A-Way has a lot of really brilliant moments, and it is raised when a puzzle comes together just perfect. Illusion Labs has a great sense of just how iOS games should, and it is. Indeed here with Blast-a-Way
Blast-A-Way has a lot of really brilliant moments, and it is raised when a puzzle comes together just perfect. Illusion Labs has a great sense of just how iOS games should, and it is. Indeed here with Blast-a-Way
Screenshots
Blast-A-Way Review
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