Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Monday, November 12, 2012
FREE Greedy Jump Review
It's great to see an addictive free-to-play game like Greedy Jump hit
the App Store, but the problem with free-to-play is
that it can be difficult to balance and that's no different here. The
use of gems to buy new stuff, the ability to buy more gems with real money, and the way gems are rationed out through regular play all make sense and are typical practices but the balance feels off Specifically a number of the items in the store are disproportionately expensive when Compared to the rate Typically gems are earned. In otherwords it's either shell out some cash or play a lot in order to get new stuff.
Tuesday, September 11, 2012
Monday, September 10, 2012
FREE Offworld Review
Offworld
is a universal app that will translate well in terms of game on an iPad, iPhone or iPod Touch. I recommend playing Offworld on the iPad, if available. The retina display is easy on the eyes. It is not difficult, in the sexy graphics, cryptic yet lost cuddly characters and seamless web.
Saturday, September 1, 2012
Lost Cities Review
Since there
are actually
multiplayer in Lost Cities can not I go with my standby complaint. However, the function does is a typical problem: Waiting to move to the other person. Multiple games running at once, and
there is always something to do, which is related not iOS, but
is still waiting a bit annoying. I also mistakenly cards instead of playing it on a few occasions due to a rather large hitbox for the discard pile is discarded and my semi-distracted (ie play against someone as I type this).
Tuesday, August 28, 2012
FREE Nom Nation Review
In addition to
these power-ups
is the intricate level design. While it never relies on backtracking like a true "Metroidvania," each level is to find frighteningly tight with many secrets. Even just starting to go left, right, top and bottom and usually involves the use of a few key Noms also. It's
almost like a
suit Boy and His Blob in the way players and transform needs to progress. There are only 10 levels and a boss fight, but they are each quite long and consists of several segments is divided by checkpoints. It is an example of quality over quantity.
Saturday, August 25, 2012
Mikey Shorts Review
This game
would sink or swim on their checks and luckily Mikey Shorts have virtual controls are very tight, have touch areas, liberal
enough that
accidental or
missed inputs
are rare, if they are always happen. First fast times requires quick reactions, and the controls are up to the task that the levels present themselves well. There are also many panels with the coins to unlock the collected without gameplay upgrades that can be purchased with them. Oh, and the
player can race
a ghost of her best time Mikey is a ghost costume. It's fantastic.
Thursday, August 23, 2012
Sunshine Review
The controls for this game may take a while to get used to. Frankly, the
players will either love or hate it, like it was
a little frustrating to try, can control the frantic photon. Players tap the screen to jump and down on the screen to jump higher. It is worth noting that long jumps are more like slingshots. While this seems simple, the plan jumps to
avoid falling
into a black hole. It is possible to jump from a black hole to another track, but
players need to be fast.
Tuesday, August 21, 2012
Age of Chaos Review
Age of Chaos
is marked final, adds the. To
my enjoyment of the game A glowing orange arrow hovers adequately about my immediate duty, and I am instructed to tap the icon. If I do, I go on.
Monday, August 20, 2012
Critter Escape! Review
Honestly, I
had to be almost no problems with Critter Escape! save one. The
line-drawing controls, while most
of the time good pathfinding can sometimes still a bit
dodgy. It is easy enough to adjust when a path goes astray (pauses the action, while everything is tracked out), but sometimes the creature does not follow the
instructions. Become a
rule that an unintentional swim through toxic slime, hung on a
wall, while
a guard closes in, and so on.
Friday, August 17, 2012
Angel Salvation Review
The same
care and attention
that the visuals and the matching game has not given everything, unfortunately. Menus are sometimes oddly placed, as
I do not double
up on the main heroes can fight back from a menu of sub-menus without repeatedly or jump over to another menu, and back again is an example. The way quite important information - such as money for further work is required - is not clearly communicated to another. But
the biggest
problem is the need for a standard Internet connection. Yes, for some
strange reason Angel Salvation is an online-only game. Even if
the online
elements (ie friends) are not a major focus. There is still a great game overall, but not in a position, unless, in order
to play online
is majorly
restrictive.
Horn Review
While the
problems are minimal in the Horn, they detract from
the experience from
time to
time. The controls, while they work, most of the time, feel a
little clunky
and loose. The character will often run into objects or the environment, or sometimes the character will not respond to the players control. While this does not happen often, it
is very noticeable when it works.
Thursday, August 16, 2012
Super Mole Escape Review
The tilt controls are great, and actually are far better than the touch controls. I spent a fair amount of time the game on a plane with touch controls, and I felt the inclination to use controls were much more accurate and easier. Also, the game seems very similar from a material such as Duckers, and both have to
be cut by a
similar slope and falling section. I do not think it is a clone (and I doubt this game in the last few months has been published since Duckers was), as the games feel different, but similar to a basic idea.
Wednesday, August 15, 2012
Ghostbusters Paranormal Blast Review
And that's about it. Seriously.
Unfortunately, the game is about as deep as a wading pool. All that is left after catching a ghost is going through the same process all over again, trying to catch a different spirit. The only additional component is the ability to improve the character of the gear, but really
it is only a superficial boost in statistics at best.
Bad Hotel Review
However, if the square rooms are placed, they interact strangely with other already-placed rooms. What to place such a simple drag control scheme quickly becomes an exercise in frustration, as sophisticated layouts willy-nilly random placement of weapon and space elements in ways that are more hectic than any show of the specific strategic placement. I notice that a space will not be placed on a different room, but it's really need to jump to the side at the slightest hint of contiguity-plus? I say
no.
Wannabat Plus Review
I noticed
more than a bit of texture pop-up when
loading levels
in games and for the crack of the time, but the
real problem
I have with the IAP Wannabat cash special items for sale. I'm not too upset about the performance-enhancing tattoos, even though it sucks that they do not see a permanent visual change, but the element that dough, where pitchers can aspire is too unfair. It is like buying wins with real money. Not cool.
Tuesday, August 7, 2012
Cats Away Review
I admit
that is not perfectly cats away (no puns here purr!) Although not a game really is. However, it is not exactly teeming imperfections. It's a bit slow in the first moments of a rather low-grade starter ship, and
it can take quite a while to earn the required stars to unlock more stages. However, most of which is offset by the fun (did I mention it's fun?) Of everything, but also the ability to better ships, even if most of the other planets locked to buy.
Shellrazer Review
The game play in Shellrazer is hectic as the action never stops. Those who like the game is too easy or can slowly turn up the feeling of difficulty in the medium or hard settings for more hours of play time. Along
with the
intense gameplay, crisp graphics and retina show ready with sound effects and music make the
game even more bad
ass. My only complaint is that it is difficult to see all the enemies and the small text on the screen of the iPhone. I enjoyed playing a lot more on my iPad.
Castle Man HD Review
The only
disappointment I have with Castle Man HD is my inability to complete more laps and rack up more points with ease. The game is intuitive and clear, but I'm having trouble getting to the next level. Inevitably, I find myself running happy, jaunty circles when I think
about it, is not so bad when I hook the coins with relative ease.
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