Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, November 12, 2012

Angry Birds Star Wars HD Review

Angry Birds Star Wars HD Review icon

Oh, and the first two level packs chart their way through A New Hope, and the first level pack is teased planet Hoth, aka the opening scene from Empire Strikes Back. I'm looking forward to seeing the yellow bird get encased in carbonite because that would be funny.

FREE Greedy Jump Review

Greedy Jump Review icon

It's great to see an addictive free-to-play game like Greedy Jump hit the App Store, but the problem with free-to-play is that it can be difficult to balance and that's no different here. The use of gems to buy new stuff, the ability to buy more gems with real money, and the way gems are rationed out through regular play all make sense and are typical practices but the balance feels off Specifically a number of the items in the store are disproportionately expensive when Compared to the rate Typically gems are earned. In otherwords it's either shell out some cash or play a lot in order to get new stuff.

Tuesday, September 11, 2012

Pocket Trucks Review

Pocket Trucks Review icon

The only problem that bothered me, that it takes too long to restart a level. When players tap on reboot, the level to load again. I am an impatient person so it's wait a little frustrating at times, but that's not really a big problem.

Monday, September 10, 2012

FREE Offworld Review

Offworld Review icon

Offworld is a universal app that will translate well in terms of game on an iPad, iPhone or iPod Touch. I recommend playing Offworld on the iPad, if available. The retina display is easy on the eyes. It is not difficult, in the sexy graphics, cryptic yet lost cuddly characters and seamless web.

Saturday, September 1, 2012

Lost Cities Review

Lost Cities Review icon

Since there are actually multiplayer in Lost Cities can not I go with my standby complaint. However, the function does is a typical problem: Waiting to move to the other person. Multiple games running at once, and there is always something to do, which is related not iOS, but is still waiting a bit annoying. I also mistakenly cards instead of playing it on a few occasions due to a rather large hitbox for the discard pile is discarded and my semi-distracted (ie play against someone as I type this).

Tuesday, August 28, 2012

FREE Nom Nation Review

Nom Nation Review icon

In addition to these power-ups is the intricate level design. While it never relies on backtracking like a true "Metroidvania," each level is to find frighteningly tight with many secrets. Even just starting to go left, right, top and bottom and usually involves the use of a few key Noms also. It's almost like a suit Boy and His Blob in the way players and transform needs to progress. There are only 10 levels and a boss fight, but they are each quite long and consists of several segments is divided by checkpoints. It is an example of quality over quantity.

Saturday, August 25, 2012

Mikey Shorts Review

Mikey Shorts Review icon

This game would sink or swim on their checks and luckily Mikey Shorts have virtual controls are very tight, have touch areas, liberal enough that accidental or missed inputs are rare, if they are always happen. First fast times requires quick reactions, and the controls are up to the task that the levels present themselves well. There are also many panels with the coins to unlock the collected without gameplay upgrades that can be purchased with them. Oh, and the player can race a ghost of her best time Mikey is a ghost costume. It's fantastic.

Thursday, August 23, 2012

Sunshine Review

Sunshine Review icon

The controls for this game may take a while to get used to. Frankly, the players will either love or hate it, like it was a little frustrating to try, can control the frantic photon. Players tap the screen to jump and down on the screen to jump higher. It is worth noting that long jumps are more like slingshots. While this seems simple, the plan jumps to avoid falling into a black hole. It is possible to jump from a black hole to another track, but players need to be fast.

Tuesday, August 21, 2012

Age of Chaos Review

Age of Chaos Review icon


Age of Chaos is marked final, adds the. To my enjoyment of the game A glowing orange arrow hovers adequately about my immediate duty, and I am instructed to tap the icon. If I do, I go on.

Monday, August 20, 2012

Critter Escape! Review

Critter Escape! Review icon

Honestly, I had to be almost no problems with Critter Escape! save one. The line-drawing controls, while most of the time good pathfinding can sometimes still a bit dodgy. It is easy enough to adjust when a path goes astray (pauses the action, while everything is tracked out), but sometimes the creature does not follow the instructions. Become a rule that an unintentional swim through toxic slime, hung on a wall, while a guard closes in, and so on.

Friday, August 17, 2012

Angel Salvation Review

Angel Salvation Review icon

The same care and attention that the visuals and the matching game has not given everything, unfortunately. Menus are sometimes oddly placed, as I do not double up on the main heroes can fight back from a menu of sub-menus without repeatedly or jump over to another menu, and back again is an example. The way quite important information - such as money for further work is required - is not clearly communicated to another. But the biggest problem is the need for a standard Internet connection. Yes, for some strange reason Angel Salvation is an online-only game. Even if the online elements (ie friends) are not a major focus. There is still a great game overall, but not in a position, unless, in order to play online is majorly restrictive.

Horn Review

Horn Review icon

While the problems are minimal in the Horn, they detract from the experience from time to time. The controls, while they work, most of the time, feel a little clunky and loose. The character will often run into objects or the environment, or sometimes the character will not respond to the players control. While this does not happen often, it is very noticeable when it works.

Thursday, August 16, 2012

Super Mole Escape Review

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The tilt controls are great, and actually are far better than the touch controls. I spent a fair amount of time the game on a plane with touch controls, and I felt the inclination to use controls were much more accurate and easier. Also, the game seems very similar from a material such as Duckers, and both have to be cut by a similar slope and falling section. I do not think it is a clone (and I doubt this game in the last few months has been published since Duckers was), as the games feel different, but similar to a basic idea.

Wednesday, August 15, 2012

Ghostbusters Paranormal Blast Review

Ghostbusters Paranormal Blast Review icon

And that's about it. Seriously. Unfortunately, the game is about as deep as a wading pool. All that is left after catching a ghost is going through the same process all over again, trying to catch a different spirit. The only additional component is the ability to improve the character of the gear, but really it is only a superficial boost in statistics at best.

Bad Hotel Review

Bad Hotel Review icon

However, if the square rooms are placed, they interact strangely with other already-placed rooms. What to place such a simple drag control scheme quickly becomes an exercise in frustration, as sophisticated layouts willy-nilly random placement of weapon and space elements in ways that are more hectic than any show of the specific strategic placement. I notice that a space will not be placed on a different room, but it's really need to jump to the side at the slightest hint of contiguity-plus? I say no.

Wannabat Plus Review


Wannabat Plus Review icon

I noticed more than a bit of texture pop-up when loading levels in games and for the crack of the time, but the real problem I have with the IAP Wannabat cash special items for sale. I'm not too upset about the performance-enhancing tattoos, even though it sucks that they do not see a permanent visual change, but the element that dough, where pitchers can aspire is too unfair. It is like buying wins with real money. Not cool.

Tuesday, August 7, 2012

Cats Away Review

Cats Away Review icon

I admit that is not perfectly cats away (no puns here purr!) Although not a game really is. However, it is not exactly teeming imperfections. It's a bit slow in the first moments of a rather low-grade starter ship, and it can take quite a while to earn the required stars to unlock more stages. However, most of which is offset by the fun (did I mention it's fun?) Of everything, but also the ability to better ships, even if most of the other planets locked to buy.

Ticket to Ride Europe Review


Ticket to Ride Europe Review icon

Some players are warning that the Switzerland-Map, an in-app purchasing, mistakes can actually penetrates and causes to freeze the game. Others are mastered by the European version of its increasingly attracted more and more difficult layout.

Shellrazer Review

Shellrazer Review icon

The game play in Shellrazer is hectic as the action never stops. Those who like the game is too easy or can slowly turn up the feeling of difficulty in the medium or hard settings for more hours of play time. Along with the intense gameplay, crisp graphics and retina show ready with sound effects and music make the game even more bad ass. My only complaint is that it is difficult to see all the enemies and the small text on the screen of the iPhone. I enjoyed playing a lot more on my iPad.

Castle Man HD Review

Castle Man HD Review icon

The only disappointment I have with Castle Man HD is my inability to complete more laps and rack up more points with ease. The game is intuitive and clear, but I'm having trouble getting to the next level. Inevitably, I find myself running happy, jaunty circles when I think about it, is not so bad when I hook the coins with relative ease.