In addition to
these power-ups
is the intricate level design. While it never relies on backtracking like a true "Metroidvania," each level is to find frighteningly tight with many secrets. Even just starting to go left, right, top and bottom and usually involves the use of a few key Noms also. It's
almost like a
suit Boy and His Blob in the way players and transform needs to progress. There are only 10 levels and a boss fight, but they are each quite long and consists of several segments is divided by checkpoints. It is an example of quality over quantity.
No game is perfect, and although Nom Nation have a few problems. While it's not as hard as some of its retro predecessors, touch controls are simply not good enough for the precision required in some platforming sections. The further exploration-oriented environments occasionally search for the path to the future more difficult, confusing and frustrating than it should be. Nevertheless Nom nation looks great, plays great, and does not cost a cent. There is literally no reason, no taste.
No game is perfect, and although Nom Nation have a few problems. While it's not as hard as some of its retro predecessors, touch controls are simply not good enough for the precision required in some platforming sections. The further exploration-oriented environments occasionally search for the path to the future more difficult, confusing and frustrating than it should be. Nevertheless Nom nation looks great, plays great, and does not cost a cent. There is literally no reason, no taste.
Screenshots
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