Showing posts with label Bad Hotel. Show all posts
Showing posts with label Bad Hotel. Show all posts

Wednesday, August 15, 2012

Bad Hotel Review

Bad Hotel Review icon

However, if the square rooms are placed, they interact strangely with other already-placed rooms. What to place such a simple drag control scheme quickly becomes an exercise in frustration, as sophisticated layouts willy-nilly random placement of weapon and space elements in ways that are more hectic than any show of the specific strategic placement. I notice that a space will not be placed on a different room, but it's really need to jump to the side at the slightest hint of contiguity-plus? I say no.