Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Tuesday, September 11, 2012

Granny Smith Review

Granny Smith Review icon

Currently, there are only 36 levels available, with the promise of more to come in future updates. As the levels are so short, I was able to blow through it all pretty quickly. However, I try to continue to go through the levels again, my scores up, because the game is fun to play and I'm just not ready to put it down.

Tuesday, September 4, 2012

FREE Fantasica Review

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As impressed as I was with Fantasica I still have a few problems with it. Most often it is that the menu interface employs a bit, which is a pain to navigate. I'm also not a fan of the scroll bar at the bottom of the screen because I am actively search for my ally list, among other forces. There are also certain terms such as defense against attackers works that are not communicating clearly at all.

Saturday, August 25, 2012

Mikey Shorts Review

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This game would sink or swim on their checks and luckily Mikey Shorts have virtual controls are very tight, have touch areas, liberal enough that accidental or missed inputs are rare, if they are always happen. First fast times requires quick reactions, and the controls are up to the task that the levels present themselves well. There are also many panels with the coins to unlock the collected without gameplay upgrades that can be purchased with them. Oh, and the player can race a ghost of her best time Mikey is a ghost costume. It's fantastic.

FREE One Epic Knight Review

One Epic Knight Review icon

A trend that is appearing in the games as an One Epic Knight is Temple Run will be inclined to move into running tracks in favor of just swiping between three different tracks, it's a fundamental problem with this change to avoid: it is difficult, from a side to the other to move in a fast manner. That's what the tipping in Temple Run was so good was to enable the rapid movement. I get why the Drag is becoming so popular, as it makes sense on paper, this simple gesture is more prominent than just turning. But while it is more important to the gameplay, I think it's a net negative effect.

Tuesday, August 7, 2012

Shellrazer Review

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The game play in Shellrazer is hectic as the action never stops. Those who like the game is too easy or can slowly turn up the feeling of difficulty in the medium or hard settings for more hours of play time. Along with the intense gameplay, crisp graphics and retina show ready with sound effects and music make the game even more bad ass. My only complaint is that it is difficult to see all the enemies and the small text on the screen of the iPhone. I enjoyed playing a lot more on my iPad.

Monday, August 6, 2012

Bucketz Review

Bucketz Review icon

I could not do anything majorly wrong with this game except it is not compatible with older units of the 3rd Generation to find. If I had to pick one area of improvement would be to talk about it much. While it is possible to scroll through the witty banter between the Bucketz skip, the film-like voice-over to get a little annoying after a while.

Wednesday, April 25, 2012

Planet Pete Review

Planet Pete Review icon

Physics and gravity-based games have been relatively common for Angry Birds. Planet Pete is a game to put a new spin on the gametype tried. This is a gravity-based puzzle and arcade game where players jump from planet to planet in order to achieve their goals.

Wednesday, April 18, 2012

Nightlings Review

Nightlings Review icon

The players have a great time to juggle all the different aspects of this game, and the challenge ramps to the point of beginning, so the players can not find themselves lost or overwhelmed unexpectedly at any point. New weapon unlocks, collectible power-ups and play in game currency, and a new level to keep the game fresh after the game.

Saturday, April 14, 2012

Spaceward Ho! for iPad Review

Spaceward Ho! for iPad Review icon

Who played Spaceward Ho! During his glory days on the Mac will be pleased to hear that the transition to iOS is almost seamless. Touch controls work fine, elect on a few occasions where it is difficult to move a particular unit. Otherwise there is nothing lost in translation, in fact, the game may work better on a touch screen. All the old sound effects are back as well, so expect to hear that familiar "Hyah!" If you travel to a new planet, or "Let's get out," if a waiver of any planet.

Monday, March 19, 2012

MotoHeroz Review

MotoHeroz Review icon

The game lacks any sort of progress synchronization between the iPhone / iPod and iPad versions, though most times can synchronize. It is disappointing because the rest of the asynchronous elements are so well done. The HD version should at least be universal, it is 2012! Get with the program! The first three stars on one level is very difficult, seemingly "money for coins" difficult, because of the tight margins, the best with faster acceleration and higher top speed can be achieved. The increased performance period seems shockingly underused at best, unnecessary at worst.

Friday, February 10, 2012

Space Junk Review

Space Junk Review icon

As a fan of this "retraux"-style games on iOS, I can say that Space Junk is a thoroughly enjoyable experience on the platform. It is easy to check, universally, is well integrated with Game Center, and of course, this classic style of gameplay, anchored in the old days of gaming. Fans must check out by old-school shooter Space Junk definitely.

Wednesday, February 1, 2012

FREE Baseball Superstars 2012 Review

Baseball Superstars 2012 Review icon

If they want to do that, take on the task of winning a championship, then they have to duck and really learning how to fastest. It is a complete must for the library of knowledge and training for offenses XP XP to visit. If the player only plays games that they start to win then, but after a few games the players are not as experienced as their opponents and the game generally end with a defeat.