Showing posts with label Universal App. Show all posts
Showing posts with label Universal App. Show all posts

Monday, June 4, 2012

Air Mail Review

Air Mail Review icon

Air Mail is the size of the simple fun of flying. The controls are easy to use, with several variants for expert maneuvering. The missions take a long time not to do can be repeated in kind, and, ultimately, are not very demanding, on normal difficulty, but the exploration should be the real draw. Getting to fly around the environments, unencumbered, and get to the sights, all angles and corners, which is to discover the true joy of this game. With points in the free flight mode makes it something to discover, enjoy that too goal-oriented players. There are also secret pickups to discover in the missions. The time-based challenges also serve as great ways to get to replay value. The game looks absolutely fantastic, the lighting effects available with optional flower, but it runs at a consistently high frame rate.

Monday, May 21, 2012

Sonic the Hedgehog 4 Episode II Review

Sonic the Hedgehog 4 Episode II Review icon

Early on, when I reflect on my review, I was ready to love Episode II clearly. But then the immediate death have started falling. It's not just the occasional bottomless pits in steps - these are really good enough, thanks to warning signs that indicate potential hedgehog Doom treated. No, it's moments when opening a crushing piston is to know when to blow at high speed, or there are building blocks for an aircraft through, and the only way to respond when has to die to this section, a million times before. These moments pollute the game, and they're just so frustrating because it is a sign of low-level design, rather than challenging in the context of the game itself, the game challenges the player to throw cheap needs to get drunk they are.

Monday, May 14, 2012

Mystery of the Japanese Werewolf Review

Mystery of the Japanese Werewolf Review icon

The game is a Universal app stores and supports icloud between the devices. In particular, a save slot icloud is specifically activated. Although it is not possible to copy to or from this slot, it works perfectly, at least. The game is also compatible with the Icade, including the new Icade Mobile, and is a perfect fit with the Icade and only gave the game a perfect retro feel. It's like a lost classic Game Boy games on your phone ICADE in particular.

Monday, May 7, 2012

Marvel vs. Capcom 2 Review

Marvel vs. Capcom 2 Review icon

The graphics are straight out of the original Dreamcast scales with little or no smoothing. In fact, the entire game from the original Dreamcast have been ported, as all the original menus and features are here, and this game is boring character deserves unlocking system in which points are used to unlock new characters and colors. The console re-releases made ​​all 56 available now.

Tuesday, March 27, 2012

Swordigo Review

Swordigo Review icon

Swordigo has to explore many optional ways to discover hidden treasure, and Goofy to fight enemies. A clever combat element, is that enemies by knocking them into the abyss can be killed - including even the mini-bosses. It is extremely satisfying to send an enemy into a watery grave, without completely draining their health.

Monday, January 9, 2012

Super Crate Box Review

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Prior to the release of Super Crate Box, Vlambeer had not officially released an iOS title. However, evidence sure existed that their titles would work on iOS – not just with the infamous Ninja Fishing that apparently ripped off their Flash game Radical Fishing. It was also Muffin Knight that took particular inspiration from Super Crate Box, adding in RPG-style character leveling and some twists of their own, particularly in updates to the game.

Sunday, January 1, 2012

FREE Soccer Showdown Review

Soccer Showdown Review icon

The problem with most multiplayer games on iOS is that even many well-realized multiplayer components are still secondary experiences. This makes finding players extremely difficult. Soccer Showdown goes around this problem in the most obvious way: by making the multiplayer mode the core game mode. This makes it easy to find players to play with, as the only players playing are playing the multiplayer mode. See? Easy.

The game takes the most controversial way to settle soccer matches, penalty kicks, and turns the conflict into a game. Players alternate between the shooter and goal-keeper. The goal is obviously to get the ball in the goal when shooting it, and keeping the ball out when in goal. This is all done against an online opponent via Game Center matchmaking.

Monday, December 19, 2011

Sonic CD Review

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Sonic CD is back for the new generation, albeit only being distributed via digital media this time around. I am not exaggerating when I say that Sonic CD is quite possibly the best port job of a game to mobile ever. While Sega’s Genesis emulation engine has worked a lot better on the more-powerful hardware than it did back in the days of the iPhone 3G, this native engine is a blessing. Designed by Sonic super-fan Christian Whitehead, who designed an engine for running classic Sonic games with their specific physics on any hardware the engine was ported to. Sonic nerds are unstoppable.

Wednesday, November 23, 2011

FREE Bullet Time Review

Bullet Time Review icon

When I saw Bullet Time in the App Store, I thought it was a Western themed shooter. The first time I launched the game, quickly found it much more than that. It is actually a post-apocalyptic adventure that follows the story of John Irish, and his struggles to seek revenge against the mutants who now live his world. This modern cowboy meets mutants in the third person shooter has many elements that make the game very attractive.

Saturday, November 5, 2011

Race Of Champions Review

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Real Racing 2 of has competition on its hands. That’s the foremost putting issue to return to mind when watching Race of Champions. It’s slightly of admitted hyperbole, as there’s many space for 2 glorious racing games on the App Store, however it’s a simple thanks to make a case for that Race of Champions is very smart.

Sunday, October 2, 2011

Katamari Amore Review

Katamari Amore Review icon
One of the strange game franchise returns to iOS new free release of Katamari Amore added. The goal of this game is the same as other Katamari "game - players control all the universe of the Prince, picking up items must roll level, trying to get as big, steady growth in size, the size of the new milestone to reach. There is a time attack mode, in which the goal is as large as possible time limit, an exact size of the model, the goal here is to the soul of a certain size of blocks, an endless mode, and a story mode where players must roll a certain project, in order to complete the level and unlock a new one.

Wednesday, September 28, 2011

Cowboy Guns HD Review

Cowboy Guns HD Review icon

Cowboy guns is a game, have a good heart, but it feels a lot like the lack of, if I may be a cliché, Poland, the best game. If it's a lot, this may be worth it. Otherwise, it just does not feel worth.

Friday, September 16, 2011

Muffin Knight Review

Muffin Knight Review icon

Although those who face down on the side of Vlambeer in Ninja Fishing / Fishing muffin knight collapse radicals may be offensive, but still the subject of creative and engaging RPG elements, and multiplayer fun. Although the boxes will be super hit iOS quickly, it is worthy to enter the genre, and very addictive.

Monday, September 5, 2011

Jetpack Joyride Review

Jetpack Joyride icon

Playing Jetpack Joyride, I believe I know how to Halfbrick development process works. The first step is to come up with an impressively ridiculous idea, like a ninja slice of fruit, or double-stick shooter with a Zombie T - Rex, or in this case, the game has a machine gun jetpack. The second step is to go out of ideas, and maximize exception. Jetpack Joyride follow this brilliant formula for T.

Tuesday, August 23, 2011

iBlast Moki 2 HD Review

iBlast Moki 2 HD Review icon 

When players want to create their own level when, iBlast Moki 2 can use the advanced editing mode game design to create a new level in this mode there are many small built-in tools, such as the link points, car, decoration, stickers crazy group pieces, players can create their own individual characteristics, barriers, and work online to share points to other players or other players to enjoy the design work to challenge their problem-solving ability.

Thursday, August 4, 2011

FINAL FANTASY TACTICS: THE WAR OF THE LIONS


Final Fantasy Tactics is, arguably, one of the most renowned and well-loved Final Fantasy spin-offs ever created. When it first debuted on the primary PlayStation in 1998, buff of the Final Fantasy succession congratulated its merge of classic job kinds with grid-based approach battles. If you’re new to the Final Fantasy Tactics outlook, read on to find out what Final Fantasy Tactics on iOS is all about.

Wednesday, August 3, 2011

Groove Coaster Review


Groove Coaster is a mash-up of genres; aggregating the timing-based tapping encountered in most tunes recreational activities, the psychedelic wire rope perimeter visuals from labels like Rez HD and the unfailing upgrades and evolutions in TAITO’s other release. The player’s avatar glides along a wire rope as it turns and turns, sometimes temporary a shining thing which will demand a tap. And that’s the bounds of the gameplay. No virtual branches, no tilting and no on-screen buttons to press. It’s just a not hard, exquisite one-touch interface.
 

Friday, July 15, 2011

Captain America: Sentinel of Liberty Review

Captain America: Sentinel of Liberty Review icon

Captain America: Sentinel of Liberty may be a game based mostly on the upcoming Captain America movie that puts players on top of things of the titular Avenger himself as he performs acrobatic combat moves through twenty four levels.