Showing posts with label loot. Show all posts
Showing posts with label loot. Show all posts

Monday, June 11, 2012

FREE Heroes Call Review

Heroes Call Review icon

Of course, that's not to say that every so is with having to wait in the actual minutes to impress in their game on. I still think it is very neatly finished, but it will undoubtedly turn off some players. A legitimate question that I've come across is the lack of any kind of compromise with the camera zoom. It is (miss ideal for navigation, to chests easy prey, etc, all because it's so tiny) is either too close (great for detail, not so great for navigation) or too far away.

Friday, March 23, 2012

Battleloot Adventure Review

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A large and expected draw of Battleloot Adventure is the prey. But more than just features of character with better and better gear, it's about adapting. Players can fine-tune every mercenary with STAT-increasing equipment and special skills and a good team with the right skills can be rolled over the opposition completely flat. The dynamite character design does not hurt. Seriously, these are some great-looking (and colorful) 2-D animals. I am particularly excited about the rabid / demonic sheep.