There were some problems with the original in terms of the somewhat unorthodox touch controls, so that it implements a virtual drive option. Both controllers are still available in the winter of Melodias, but honestly I found the touch controls standard on more than sufficiently. One or two slip ups occurred from time to time, but overall it works really well. A bigger problem for me was the map. There is a decent idea of what direction the head, but it's still incredibly vague. What irritates me most about it was trying to figure out save points. You do not appear on the map at all. It's trying to save a quick session before turning off the game for various reasons, a huge effort.
Showing posts with label platform. Show all posts
Showing posts with label platform. Show all posts
Monday, May 21, 2012
LostWinds2: Winter of the Melodias Review
There were some problems with the original in terms of the somewhat unorthodox touch controls, so that it implements a virtual drive option. Both controllers are still available in the winter of Melodias, but honestly I found the touch controls standard on more than sufficiently. One or two slip ups occurred from time to time, but overall it works really well. A bigger problem for me was the map. There is a decent idea of what direction the head, but it's still incredibly vague. What irritates me most about it was trying to figure out save points. You do not appear on the map at all. It's trying to save a quick session before turning off the game for various reasons, a huge effort.
Tuesday, March 6, 2012
FREE Requiem: Unleashed Review
The unfortunate thing about all this is that nowadays there are a lot of levels, not condemned to enjoy before it's over. Five Beginner story levels and six time trial, total. It's not so bad, I think, but there are another 20 (plus bonus but there are many levels) dangled just out of reach. Granted, I'd probably complain a little less if I really cared for the time trial, but it's just not as exciting or interesting, without this constant element of danger. So in my case, I'm enjoying only five levels, before I saw everything there was to be seen.
Monday, January 23, 2012
JAZZ: Trump’s Journey Review
I’ll admit I had somewhat high hopes for JAZZ: Trump’s Journey, and I was worried that I’d be disappointed with the end result, but it completely met all of my expectations. It even exceeded them in a few places. Its not just a clever idea, it’s a clever idea wrapped in an extremely alluring (and well put-together) package. One that’s totally worth playing.
Sunday, January 1, 2012
Lumi Review
I might be at a bit of an advantage when it comes to playing Lumi on iOS since I’ve actually played the original Xbox Live indie game version well before this one, and it was certainly a stand-out title back then. Of course, it was standing-out among games that (generally speaking) involved turning controllers into “massagers” and digital magic 8-balls. But now Lumi has its work cut out for it. While the App Store certainly has its share of pointless drivel, it’s also home to some of the best mobile games (and just plain old game games) around.
Wind-Up Knight Review
I’m of the mindset that runners are fun. For the most part. While I understand that some people out there aren’t fans of the typically one-button mechanics, it’s one that’s always struck a chord with me. That being said, Wind-Up Knight might just be the game that impresses the previously unimpressed. And knocks the socks off of genre fans.
Thursday, December 22, 2011
Terra Noctis Review
Poor little Allen. Life’s tough for a nightmare that’s more “Aaaaaaawwwwww…” than “AAAAAAAAAAAaaaaaaaaa!!!!,” and if he’s going to have any hope of being taken seriously he’s going to have to figure something out. Fortunately, after being kicked out of class for being too cute he stumbled across an ancient text that spoke of a sort of uber-nightmare. If he can find it, he might be able to acquire its scariness and become the most fearsome shadow in the dream world. Of course, he has to find it first.
Saturday, July 9, 2011
Cavorite Review
Initially it’s pretty straightforward to mistake Cavorite for an action-platforming game like one thing that includes Capcom’s Blue Bomber, however this can be most under no circumstances the case.
Friday, April 15, 2011
Max and the Magic Marker (hands-on)
Remember the children's classic "Harold and the Purple Crayon"? Imagine, if you will, that Harold had an older brother: Max, an equally artistic scamp with a Conan O'Brien haircut--and a magic marker.So the stage is set for Max and the Magic Marker ($1.99 for iPhone/iPod, $4.99 for iPad), an inventive, entertaining iOS port of the eponymous PC/Wii game.
MMM is a 2D platformer with a twist: Like Harold, Max can draw objects in the world around him and then use and/or interact with them. For example, when standing on one end of a see-saw, he can draw a giant boulder to drop on the either side and vault him up to the next platform.
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