The controls on the screen for Crazy Knights were moving on a virtual joystick to the knights around the arena, and a button to execute attacks honed. With the single push of a button is super easy and the knight moves fluently from one attack to another, making it easy to score big with long combos. The button can be easy sometimes miss when the action gets chaotic, but it's always easy to find.
Showing posts with label Knight. Show all posts
Showing posts with label Knight. Show all posts
Monday, June 18, 2012
Sunday, January 1, 2012
Wind-Up Knight Review
I’m of the mindset that runners are fun. For the most part. While I understand that some people out there aren’t fans of the typically one-button mechanics, it’s one that’s always struck a chord with me. That being said, Wind-Up Knight might just be the game that impresses the previously unimpressed. And knocks the socks off of genre fans.
Subscribe to:
Posts (Atom)