There were some problems with the original in terms of the somewhat unorthodox touch controls, so that it implements a virtual drive option. Both controllers are still available in the winter of Melodias, but honestly I found the touch controls standard on more than sufficiently. One or two slip ups occurred from time to time, but overall it works really well. A bigger problem for me was the map. There is a decent idea of what direction the head, but it's still incredibly vague. What irritates me most about it was trying to figure out save points. You do not appear on the map at all. It's trying to save a quick session before turning off the game for various reasons, a huge effort.
Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts
Monday, May 21, 2012
LostWinds2: Winter of the Melodias Review
There were some problems with the original in terms of the somewhat unorthodox touch controls, so that it implements a virtual drive option. Both controllers are still available in the winter of Melodias, but honestly I found the touch controls standard on more than sufficiently. One or two slip ups occurred from time to time, but overall it works really well. A bigger problem for me was the map. There is a decent idea of what direction the head, but it's still incredibly vague. What irritates me most about it was trying to figure out save points. You do not appear on the map at all. It's trying to save a quick session before turning off the game for various reasons, a huge effort.
Tuesday, March 6, 2012
FREE Requiem: Unleashed Review
The unfortunate thing about all this is that nowadays there are a lot of levels, not condemned to enjoy before it's over. Five Beginner story levels and six time trial, total. It's not so bad, I think, but there are another 20 (plus bonus but there are many levels) dangled just out of reach. Granted, I'd probably complain a little less if I really cared for the time trial, but it's just not as exciting or interesting, without this constant element of danger. So in my case, I'm enjoying only five levels, before I saw everything there was to be seen.
Monday, January 23, 2012
JAZZ: Trump’s Journey Review
I’ll admit I had somewhat high hopes for JAZZ: Trump’s Journey, and I was worried that I’d be disappointed with the end result, but it completely met all of my expectations. It even exceeded them in a few places. Its not just a clever idea, it’s a clever idea wrapped in an extremely alluring (and well put-together) package. One that’s totally worth playing.
Sunday, January 1, 2012
Lumi Review
I might be at a bit of an advantage when it comes to playing Lumi on iOS since I’ve actually played the original Xbox Live indie game version well before this one, and it was certainly a stand-out title back then. Of course, it was standing-out among games that (generally speaking) involved turning controllers into “massagers” and digital magic 8-balls. But now Lumi has its work cut out for it. While the App Store certainly has its share of pointless drivel, it’s also home to some of the best mobile games (and just plain old game games) around.
Wind-Up Knight Review
I’m of the mindset that runners are fun. For the most part. While I understand that some people out there aren’t fans of the typically one-button mechanics, it’s one that’s always struck a chord with me. That being said, Wind-Up Knight might just be the game that impresses the previously unimpressed. And knocks the socks off of genre fans.
Monday, December 26, 2011
Hot Apps MEGA MAN X Review
Bringing classic games to the iOS platform has been a growing trend over the last year, and Capcom has been one of the most aggressive publishers of new touch versions of their retro games. Usually publishers release these “updated” games as nothing more than clunky ports with very hard to manage controls. In the case of MEGA MAN X though, this isn’t quite the case. While the game does suffer a bit because of the lack of tactile controls, it does a decent job at emulating the game and making it accessible on the iOS platform. While this is certainly not the ultimate Mega Man experience, it’s fun and as true to the real thing as is likely to be found on iOS.
Thursday, December 22, 2011
Terra Noctis Review
Poor little Allen. Life’s tough for a nightmare that’s more “Aaaaaaawwwwww…” than “AAAAAAAAAAAaaaaaaaaa!!!!,” and if he’s going to have any hope of being taken seriously he’s going to have to figure something out. Fortunately, after being kicked out of class for being too cute he stumbled across an ancient text that spoke of a sort of uber-nightmare. If he can find it, he might be able to acquire its scariness and become the most fearsome shadow in the dream world. Of course, he has to find it first.
Sunday, December 4, 2011
Inertia: Escape Velocity Review
It takes alittle of observe to actually come back to grips with lots of those parts, however. Speed and angle each have a serious impact on Hermes’ trajectory, and it takes time to be told when it’s best to shut off gravity (or flip it back on). It will get alittle frustrating to finish up solely slightly astray with no thanks to correct it in mid-flight. particularly when floating over an electrified floor.
Friday, October 21, 2011
Climber Brothers Review
The Mario brothers going for a hike? Well, that was my initial impression of the jolly siblings endowed with acquainted facial hair and pot bellies who star as intrepid mountaineers in Climber Brothers, however because it seems that’s as so much because the comparison goes. Even with the in depth Mario library, I can’t think about something in there that’s akin to Climber Brothers – which extremely is saying one thing.
Monday, September 26, 2011
MapleStory Cygnus Knights Edition Review
If the curiosity to make this game hard to resist, I strongly recommend trying to free the thief version, because it has many of the same fundamentals. This all new Adventure Island things to double. This is not to say, MapleStory Cygnus Knights Edition is a bad game, it's just me play better. And its control is not so hot.
Friday, September 2, 2011
Treemaker Review
Description Treemaker in the official App Store, the game's creator describes it as a physics-based puzzle game, but I do not agree with this description. Really, here is a physics-based platform game - that is, in fact, quite creative and fun to play.
Tuesday, August 16, 2011
Sticky HD Review
Sticky HD is an interesting suggestion and not bad exactly. It just doesn’t genuinely escalate up above everybody else options. An unbalanced trouble curve with such a heavy dependence onto luck earns Sticky similarly as thwarting as it is enjoyable.
Sunday, July 17, 2011
Blobster Review
Chillingo – the publishing powerhouse behind the vastly well-liked iOS hit Angry Birds – has released its latest game: Blobster.
Saturday, July 9, 2011
Cavorite Review
Initially it’s pretty straightforward to mistake Cavorite for an action-platforming game like one thing that includes Capcom’s Blue Bomber, however this can be most under no circumstances the case.
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