Currently, there
are only 36
levels available,
with the promise of more to come in future updates. As the levels are so short, I was able to blow through it all pretty quickly. However, I try to continue to go through the levels again, my
scores up, because the game is fun to play and I'm just not ready to put it down.
Tuesday, September 11, 2012
VS. Racing 2 Review
Another
challenge arises from
the multiplayer
options. Local
Multiplayer offers an action slice of fun with the addition of power-ups, more fun, add
a method. Unfortunately, there is no trace of this mode online, but users can also challenge others to beat their time in a ghost town races. It is just unfortunate that there is no Game Center support for this entry (despite Gamecenter adding services to
the title), rather than relying on e-mail and SMS to send challenges.
Monday, September 10, 2012
FREE Offworld Review
Offworld
is a universal app that will translate well in terms of game on an iPad, iPhone or iPod Touch. I recommend playing Offworld on the iPad, if available. The retina display is easy on the eyes. It is not difficult, in the sexy graphics, cryptic yet lost cuddly characters and seamless web.
Sunday, September 9, 2012
FREE Throne of Swords Review
Top In-App Purchases are pauper's purse
and Scholar wisdom. More
first reviews
attention to buggy themes as not allowed players to collect their rewards that apparently play a little random and unpredictable throughout.
Wild Blood Review
I'm really impressed
with the graphics in this game. Gameloft will make it better and better at the artwork for their games smoother and more realistic. In
other games, I would
occasionally see some lag and stuttering when playing, but shines through the power of the Unreal Engine in Wild Blood to minimize these things. The
music and sound effects enhance
the extensive experience
and contribute to the world by Morgana had magic to life.
Thursday, September 6, 2012
Puzzle-Rocket Review
The only
question I had while playing with the controls when maneuvering the platforms. The green force field around the platforms seems a little too big. Increasing the red arrows or maybe even help with different control options could resolve this problem. There were times when I was a little frustrated, move and rotate the field, because it just seemed too big and cumbersome for the screen.
Wednesday, September 5, 2012
FREE Motor World Car Factory Review
As with all
freemium games, get some amenities at a price. There
is to manage
three currencies: coins, cars
and land to buy donuts to feed workers and real money to buy coins and donuts as well as speed up other processes. Fortunately, because there are so many things to do at any given moment, the players are rarely feels like they are just waiting around. Plus, the other currencies will be given at a fair price. For example, the player can choose to pay for or get some free donuts by occasional nabbing criminals Where's Waldo-style.
Tuesday, September 4, 2012
FREE Fantasica Review
As impressed
as I was with Fantasica I still have a few problems with it. Most often it is that the menu interface employs a bit, which is a
pain to
navigate. I'm also not a fan of the scroll bar at the bottom of the screen because I am actively search for my ally list, among
other forces. There are also certain terms such as defense against attackers works that are not communicating clearly at all.
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