It is unfortunate that there is very little reason to previously completed stages back, though. Sure, there are three stars, to earn for each, and they can be collected to unlock even more levels, but the ranking system makes little to no sense. The loss of a single train means failure, but in most cases some form of success is three stars. Then again, I thought I did pretty well on some levels, but end up with two (or even one!) Stars for now apparent reason. A little guidance would go a long way, I think.
Showing posts with label tracks. Show all posts
Showing posts with label tracks. Show all posts
Saturday, March 31, 2012
Train Crisis HD+ Review
It is unfortunate that there is very little reason to previously completed stages back, though. Sure, there are three stars, to earn for each, and they can be collected to unlock even more levels, but the ranking system makes little to no sense. The loss of a single train means failure, but in most cases some form of success is three stars. Then again, I thought I did pretty well on some levels, but end up with two (or even one!) Stars for now apparent reason. A little guidance would go a long way, I think.
Friday, October 14, 2011
Forever Drive Review
Racing sport are actually unbelievable genre and there are varied price, top-notch dashing names to be discovered within the iOS app catalog. However, the issue with varied dashing sport is that they rely on a restricted range of pathways and except the developer carries the name with new content (often at a price) players will get burned out taking part in the identical pathways over and over. Forever Drive explains this issue by supplying the contestant with a effectively endless give of tracks. How manage they manage this? It’s fully not by using an armed detachment of grade designers used day and night.
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