Bring Me Down was granted the title because it recounts the aim of the game. But, it might as effortlessly have been called Bring Me Up because it has the compulsive replayablity that determinants sleepless nights and actually ups the ante when it arrives to examines and physics puzzlers.
Showing posts with label puzzle games. Show all posts
Showing posts with label puzzle games. Show all posts
Wednesday, November 2, 2011
Bring Me Down Review
Bring Me Down was granted the title because it recounts the aim of the game. But, it might as effortlessly have been called Bring Me Up because it has the compulsive replayablity that determinants sleepless nights and actually ups the ante when it arrives to examines and physics puzzlers.
Wednesday, October 26, 2011
Crazy Escape Review
Path drawing recreational activities look like to be enjoying a resurgence. Flight Control has long been a bang, but we’ve observed new labels from all the very large labels that use this manipulate scheme. Now Bulky Pix moves into the arena with a cute action-puzzler called Crazy Escape. It aggregates the fervour of a feline mammal and mouse game with a way drawing twist.
Friday, April 15, 2011
World of Goo oozes onto iPhones
Back in January, celebrated indie game World of Goo made its iPad debut, leaving iPhone and iPod users everywhere to cry, "Where's my Goo?"It has arrived. World of Goo is now available for iPhone (and third- and fourth-gen iPod Touch), and it's every bit as good as its tablet predecessor--just a little smaller.
As I explained in my original review, the World of Goo is populated by Goo Balls--cute, squealing little blobs of, well, something. In each level, it's your job to guide them to a specific destination: up a tube, across a bridge, and so on.
The Goo Balls themselves become part of whatever structure you have to build, but if you use too many of them, you won't accomplish your collection goal.
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