Currently, there
are only 36
levels available,
with the promise of more to come in future updates. As the levels are so short, I was able to blow through it all pretty quickly. However, I try to continue to go through the levels again, my
scores up, because the game is fun to play and I'm just not ready to put it down.
Tuesday, September 11, 2012
VS. Racing 2 Review
Another
challenge arises from
the multiplayer
options. Local
Multiplayer offers an action slice of fun with the addition of power-ups, more fun, add
a method. Unfortunately, there is no trace of this mode online, but users can also challenge others to beat their time in a ghost town races. It is just unfortunate that there is no Game Center support for this entry (despite Gamecenter adding services to
the title), rather than relying on e-mail and SMS to send challenges.
Monday, September 10, 2012
FREE Offworld Review
Offworld
is a universal app that will translate well in terms of game on an iPad, iPhone or iPod Touch. I recommend playing Offworld on the iPad, if available. The retina display is easy on the eyes. It is not difficult, in the sexy graphics, cryptic yet lost cuddly characters and seamless web.
Sunday, September 9, 2012
FREE Throne of Swords Review
Top In-App Purchases are pauper's purse
and Scholar wisdom. More
first reviews
attention to buggy themes as not allowed players to collect their rewards that apparently play a little random and unpredictable throughout.
Wild Blood Review
I'm really impressed
with the graphics in this game. Gameloft will make it better and better at the artwork for their games smoother and more realistic. In
other games, I would
occasionally see some lag and stuttering when playing, but shines through the power of the Unreal Engine in Wild Blood to minimize these things. The
music and sound effects enhance
the extensive experience
and contribute to the world by Morgana had magic to life.
Thursday, September 6, 2012
Puzzle-Rocket Review
The only
question I had while playing with the controls when maneuvering the platforms. The green force field around the platforms seems a little too big. Increasing the red arrows or maybe even help with different control options could resolve this problem. There were times when I was a little frustrated, move and rotate the field, because it just seemed too big and cumbersome for the screen.
Wednesday, September 5, 2012
FREE Motor World Car Factory Review
As with all
freemium games, get some amenities at a price. There
is to manage
three currencies: coins, cars
and land to buy donuts to feed workers and real money to buy coins and donuts as well as speed up other processes. Fortunately, because there are so many things to do at any given moment, the players are rarely feels like they are just waiting around. Plus, the other currencies will be given at a fair price. For example, the player can choose to pay for or get some free donuts by occasional nabbing criminals Where's Waldo-style.
Tuesday, September 4, 2012
FREE Fantasica Review
As impressed
as I was with Fantasica I still have a few problems with it. Most often it is that the menu interface employs a bit, which is a
pain to
navigate. I'm also not a fan of the scroll bar at the bottom of the screen because I am actively search for my ally list, among
other forces. There are also certain terms such as defense against attackers works that are not communicating clearly at all.
Saturday, September 1, 2012
Bastion Review
For those
who have played
Bastion, here are crucial answers to critical questions: yes, the entire
contents of the
original game is included
in this download,
including all
of the music and narration, and (fortunately) there is nothing that can be unlocked by need the purchase of in-game credits. Secondly, and
perhaps most
importantly, the controls work and work very well. I was initially dubious. After all, this is a game originally designed for a dual-stick console like the PS3 or Xbox360. However, developer Supergiant Games crafted an original control scheme for touch screen that works elegantly. There are no virtual joystick (you can use
the standard controls to
this more traditional
approach to
change), but the player clicks on the screen to guide the child. If there is something in the destructible environment, whether enemy or inanimate object, The Kid will shoot at them, if it is within range of his weapon. Want to switch weapons? Just
click on the virtual
button on the
side of the
screen. The
only control that
can be used to take some time to complete, is the shield, which is available via a virtual button on the bottom of the screen. Nevertheless, the controls MILES above most action-adventure games on the iPad.
Blast-A-Way Review
The controller may
be to deal with a challenge, but I do. Fault it in any
way Involved
with a touch
screen, they seem like the best method of control. Players tap and hold on a block or place the target on the screen, and then release it at the desired angle. Draw a line from the robot, it moves to the right place, it can not fall off of ledges only by movement. Pulling on
a piece of the plane moves to the view and drag to rotate the view outside the plane, control with pinch-zoom and two-finger swipe to the vertical height of the view. Occasionally setting to display or targeting a specific location is problematic, and I have some random errors, because making this more complex controls. But
given the relative
complexity of these
controls, I can not fault the game too much. IT
ultimately makes his job, and the controls are consistent.
The World Ends With You: Solo Remix Review
Players
control Neku
with an incantation that can support the other characters in attack. It makes the system much easier than before, but it's a decent adaptation to a monitor. Problems arise only when it comes to move on the screen. Initiates combat moves through swipes or taps as move. The World
Ends With
You: Solo Remix makes the battle for the difference at times irritating to tell when it happens again and again. It is unfortunate, because, as
usual, the fight is a lot of fun and a refreshing change from the old turn-based entertainment. A number of pins affect what skills can be used during combat and are pretty varied, both in terms of how they are used and what they do.
Lost Cities Review
Since there
are actually
multiplayer in Lost Cities can not I go with my standby complaint. However, the function does is a typical problem: Waiting to move to the other person. Multiple games running at once, and
there is always something to do, which is related not iOS, but
is still waiting a bit annoying. I also mistakenly cards instead of playing it on a few occasions due to a rather large hitbox for the discard pile is discarded and my semi-distracted (ie play against someone as I type this).
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